Why should I care?

I know I’ve harped on this before but playing Fallout New Vegas has brought me back to a persistent problem in RPGs: motivating the main quest. I know I’m not the first to say that [...]

Books: Impro

Impro and Impro for Storytellers, by Keith Johstone Any designer who wants to talk seriously about the possibilities of storytelling through games really ought to have some experience with [...]