Why should I care?

I know I’ve harped on this before but playing Fallout New Vegas has brought me back to a persistent problem in RPGs: motivating the main quest. I know I’m not the first to say that FNV has a singularly un-inspiring beginning. I’ve just been shot dead in the course of doing some seemingly pointless delivery for some faceless client. By a stroke of good fortune, I’ve been brought back to life. What do I do? Of course, I should go and find the person who shot me!

Or… I could happily stay out of their way, figuring that life is cheap in a nuclear wasteland and I’ve already pushed my luck to breaking point. Who really cares about a lost poker chip anyway? Maybe I should just spend my time in this bar buying drinks and fleecing the locals at Caravan.

Published in: on November 19, 2010 at 1:14 am  Comments (1)  
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To return you must first depart

Another book that has influenced many game writers is Joseph Campbell’s The Hero with a Thousand Faces (or, at least, the more readable summary The Writers Journey, by Christopher Vogler). I do not intend to review that book here, but rather respond to Michael Abbott’s recent post on The Brainy Gamer.

Published in: on September 4, 2008 at 2:01 am  Comments (11)  
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