Day 2 of GDC is over. This was the day of my MDA workshop with Robin Hunicke, Ethan Kennerly and Ben Smith. For a presentation that we kind of (ahem) put together at the last minute, it all went surprisingly well. (more…)
Every year I like to try to turn my experiences in running my game design subject into some kind of conference paper. I find it useful to reflect on my teaching processes and game design is such a young discipline, I think it is very valuable for us academics to discuss the different ways of teaching it.
When I heard that there was going to be an Education Summit at this year’s GDC, I approached Susan Gold, the organiser, about the possibility of giving a short presentation. She told me that they weren’t planning to hold a papers session, but instead invited me to run a two hour workshop instead.
Design Your Own Games and Activities: Thiagi’s Templates for Performance Improvement, by Sivasailam Thiagarajan.
Tell me and I’ll forget;
Show me and I may remember;
Involve me and I’ll understand.
As a university lecturer, I have often thought how much of teaching is actually game design. A lot of what I do is design activities to provide certain kinds of experience for my students. And while fun is not the primary goal of these activities, every teacher knows the importance of making exercises engaging and entertaining.
With this in mind, I went looking for books which addressed the design of such activities. (more…)