2017

Formosa, Malcolm Ryan Dan Staines Paul

Focus, Sensitivity, Judgement, Action Four Lenses for Designing Morally Engaging Games Journal Article

Transactions of DiGRA, 3 (2), pp. 143-174, 2017.

Abstract | Links | BibTeX | Tags: game design, lenses, moral psychology, papers please, the walking dead

Dain, Lakshmi Bodduluri Mei-Ying Boon Malcolm Ryan Stephen

Impact of Gamification of Vision Tests on the User Experience Journal Article

Games for Health Journal. , 6 (4), pp. 229-236, 2017.

Abstract | Links | BibTeX | Tags: colour vision, gamification, optometry

Dain, Lakshmi Bodduluri Mei-Ying Boon Malcolm Ryan Stephen J

Normative values for a tablet computer-based application to assess chromatic contrast sensitivity Journal Article

Behavior Research Methods, pp. 1-11, 2017.

Abstract | Links | BibTeX | Tags: colour vision, gamification, optometry

2016

Formosa, Paul ; Ryan, Malcolm ; Staines, Dan

Papers, Please and the systemic approach to engaging ethical expertise in videogames Journal Article

Ethics and Information Technology, 2016.

Abstract | Links | BibTeX | Tags: ethics, four component model, game design, moral psychology, paper please

Lee, Kiseok Robin ; Ryan, Malcolm

LR eye-hand coordination test Journal Article

2016.

Links | BibTeX | Tags: amblyopia, game, optometry

Ryan, Malcolm ; Staines, Dan ; Formosa, Paul

Four lenses for designing morally engaging games Inproceedings

Proceedings of the 1st Joint Conference of DiGRA and FDG, 2016.

Abstract | Links | BibTeX | Tags: ethics, four component model, game design, moral psychology, paper please, the walking dead

2015

Ryan, Malcolm

The Road: A post-apocalyptic survival card game Journal Article

2015.

Links | BibTeX | Tags: ethics, game, narrative, zombies

2014

Lee, Kiseok ; Junghans, Barbara M; Ryan, Malcolm ; Khuu, Sieu ; Suttle, Catherine M

Development of a novel approach to the assessment of eye--hand coordination Journal Article

Journal of neuroscience methods, 228 , pp. 50–56, 2014.

Links | BibTeX | Tags: amblyopia, game design, optometry

Ryan, Malcolm ; others,

Efficiently Implementing GOLOG with Answer Set Programming. Inproceedings

AAAI, pp. 2352–2357, 2014.

Links | BibTeX | Tags: AI, Answer set programming, GOLOG

2013

Ryan, Malcolm

That Ball Game: A game for teaching game design Inproceedings

Foundations of Digital Games, pp. 269–274, Society for the Advancement of the Science of Digital Games 2013.

Links | BibTeX | Tags: education, game design, kinds of fun, MDA

Sarlej, Margaret ; Ryan, Malcolm

Generating stories with morals Inproceedings

International Conference on Interactive Digital Storytelling, pp. 217–222, Springer International Publishing 2013.

Links | BibTeX | Tags: AI, Answer set programming, emotions, narrative

Wadsley, Theo ; Ryan, Malcolm

A belief-desire-intention model for narrative generation Inproceedings

Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013.

Links | BibTeX | Tags: AI, BDI, narrative

2012

Ryan, Malcolm ; Costello, Brigid

My Friend Scarlet: Interactive Tragedy in The Path Journal Article

Games and Culture, 7 (2), pp. 111–126, 2012.

Links | BibTeX | Tags: game design, narrative, the path, tragedy

Sarlej, Margaret ; Ryan, Malcolm

Representing morals in terms of emotion Inproceedings

Proceedings of AIIDE, 2012.

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Ryan, Malcolm ; Costello, Brigid ; Stapleton, Andrew

Deep Learning Games through the Lens of the Toy Inproceedings

Meaningful Play 2012, 2012.

Links | BibTeX | Tags: game design, games-based learning, lens of the toy

Stapleton, Andrew ; Costello, Brigid ; Ryan, Malcolm ; others,

Threshold Concepts: Implications for Game Design Journal Article

2012.

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2011

Sarlej, Margaret Krystyna ; Ryan, Malcolm

A Discrete Event Calculus Implementation of the OCC Theory of Emotion. Inproceedings

Intelligent Narrative Technologies, 2011.

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Gurto, Dominic ; Ryan, Malcolm ; Blair, Alan

Crafty dynamic vendor pricing in computer role-playing games Inproceedings

Proceedings of the 6th International Conference on Foundations of Digital Games, pp. 286–288, ACM 2011.

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Ching, Nathan ; Wang, Melody ; Ryan, Malcolm ; Stevenson, Ralph ; Andreallo, Clare

Beachcomber: a game for the visually impaired Inproceedings

Proceedings of the 6th International Conference on Foundations of Digital Games, pp. 289–292, ACM 2011.

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Lee, K; Junghans, B; Ryan, M; Kim, J; Suttle, C

Development of a new portable eye--hand coordination test using a tablet PC: A pilot study Journal Article

Perception ECVP abstract, 40 , pp. 204–204, 2011.

BibTeX | Tags: amblyopia, game design, optometry

Lee, Kiseok ; Junghans, Barbara M; Ryan, Malcolm ; Suttle, Catherine M

Development of a portable eye-hand co-ordination test for use in children: a pilot study Journal Article

Clinical and Experimental Optometry, 94 (1), pp. e15, 2011.

BibTeX | Tags: amblyopia, game design, optometry

2010

Ryan, Malcolm

Constraint-based multi-robot path planning Inproceedings

Robotics and Automation (ICRA), 2010 IEEE International Conference on, pp. 922–928, IEEE 2010.

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2009

Ryan, Malcolm

Illuminati: the game of conspiracy: a close reading Inproceedings

Proceedings of the Sixth Australasian Conference on Interactive Entertainment, pp. 10, ACM 2009.

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2008

Ryan, Malcolm

Exploiting subgraph structure in multi-robot path planning Journal Article

Journal of Artificial Intelligence Research, 31 , pp. 497–542, 2008.

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2007

Ryan, Malcolm

Graph Decomposition for Efficient Multi-Robot Path Planning. Inproceedings

IJCAI, pp. 2003–2008, 2007.

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Ryan, Malcolm ; Hannah, Nicholas ; Lobb, Joshua

The tale of Peter Rabbit: a case-study in story-sense reasoning Inproceedings

Proceedings of the 4th Australasian conference on Interactive entertainment, pp. 22, RMIT University 2007.

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Ryan, Malcolm

Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design Inproceedings

Proceedings of the 4th Australasian conference on Interactive entertainment, pp. 21, RMIT University 2007.

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2006

Ryan, Malcolm

Multi-robot path planning with subgraphs Inproceedings

Proceedings of the 19th Australasian Conference on Robotics and Automation, Auckland, New Zeland, Australian Robotics & Automation Association, 2006.

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2004

Ryan, Malcolm

1 Hierarchical decision making Journal Article

Handbook of Learning and Approximate Dynamic Programming, pp. 203–232, 2004.

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2002

Ryan, Malcolm

Using abstract models of behaviours to automatically generate reinforcement learning hierarchies Inproceedings

ICML, pp. 522–529, 2002.

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Ryan, Malcolm

Hierarchical reinforcement learning: a hybrid approach PhD Thesis

The University of New South Wales, 2002.

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2000

Reid, Mark ; Ryan, Malcolm

Using ILP to improve planning in hierarchical reinforcement learning Inproceedings

International Conference on Inductive Logic Programming, pp. 174–190, Springer Berlin Heidelberg 2000.

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Ryan, Malcolm ; Reid, Mark

Learning to fly: An application of hierarchical reinforcement learning Inproceedings

In Proceedings of the 17th International Conference on Machine Learning, Citeseer 2000.

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1998

Ryan, Malcolm ; Pendrith, Mark

RL-TOPS: An Architecture for Modularity and Re-Use in Reinforcement Learning. Inproceedings

ICML, pp. 481–487, 1998.

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1996

Pendrith, Mark ; Ryan, Malcolm

Actual return reinforcement learning versus Temporal Differences: Some theoretical and experimental results Inproceedings

ICML, pp. 373–381, 1996.

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Pendrith, Mark ; Ryan, Malcolm

C-trace: A new algorithm for reinforcement learning of robotic control Inproceedings

Proceedings of the 1996 International Workshop on Learning for Autonomous Robots (Robotlearn--96), 1996.

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Pendrith, M; Ryan, M; Hoffmann, A

Reinforcement Learning for Cybernetic Control Journal Article

CYBERNETICS AND SYSTEMS RESEARCH, pp. 1020–1025, 1996.

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