Möbius was written in 48 hours as an entry for Game Jam Sydney 2012. The game depicts this theme by having the player fly through an Möbius-strip-shaped asteroid field gathering minerals. Every 30 seconds the game returns to the start of the field (flipped left-to-right) and a copy of the player enters the game, repeating everything that the player has done so far. The player must avoid running into past copies of herself as they slowly fill the screen.
Möbius won the Jammer’s Choice and Best Use of Theme awards at Game Jam Sydney 2012.
Web and Apple iPad using the Unity3D game engine
Malcolm Ryan (Lead Design and Programmer)
Wayne Petzler (Art)
Angus O’Sullivan (Audio)