Because one long-neglected blog is nowhere near enough, I have created another blog MoralityPlay.org. My plan for that site is to create a group blog for researchers working in games and ethical [...]
I’ll be giving a public talk on the paper Four Lenses for Designing Morally Engaging Games, at the Anti-Somnamulists group in Summer Hill on Jan 21. Event details are available on Facebook. [...]
Abstract: Papers, Please, by Lucas Pope (2013), explores the story of a customs inspector in the fictional political regime of Arstotzka. In this paper we explore the stories, systems and moral [...]
The Road is a cooperative table-top card game set in post-apocalyptic outback Australia. It is an exercise in narrative creation through game mechanics. Every game of The Road tells its own [...]
Möbius was written in 48 hours as an entry for Game Jam Sydney 2012. The game depicts this theme by having the player fly through an Möbius-strip-shaped asteroid field gathering minerals. Every [...]
Beachcomber is a audio-based game designed for visually impaired children. It presents a realistic beach soundscape and challenges players to navigate and find buried treasures using a metal [...]
Slurp was developed with the UNSW School of Optometry as a hand-eye coordination game for testing children with amblyopia. The object of the game is to trace along the straw from the milkshake, [...]
Pleasures of Small Motions: Mastering the Mental Game of Pocket Billiards, by Bob Fancher Ph.D. Bob Fancher is an avid pool player and a columnist on all things billiards for the Washington Post. [...]
I recently received a copy of 101 Things I Learned in Film School as a gift from one of my students, having already expressed my enthusiasm for 101 Things I Learned in Architecture School. I [...]
http://paperdino.com/games/save-the-date/ Me: So, I did it. Felicia: What? Me: I quit the game, like you said. Felicia: Are you sure? Then why am I still here? Me: I’m writing my own [...]