Games as Poetry

In which we discuss placing limits on our play so we have more fun. I was visiting Jesper Juul at the MIT Gambit lab today and we got into that trusty old “what is the definition of a [...]

Why is sex fun?

Ian Schreiber writes on the question of “what is fun”: When a game designer (or student) first starts trying to define why games are “fun” they have trouble even [...]