Design: Health vs Food

The main design element of the game is the health vs food vs strength tradeoff. Let us first consider food and health. Every player starts with 5 or 6 health points, 2 or 3 pieces of food. Health [...]

Stories from The Road

I’m designing a zombie-survival card game with the working title The Road. It’s a semi-cooperative game. Your chances of surviving alone are small but the zombies are not the only [...]