Games: Beachcomber (2011)

 In Games, Uncategorized

Beachcomber is a audio-based game designed for visually impaired children. It presents a realistic beach soundscape and challenges players to navigate and find buried treasures using a metal detector. It was play-tested with children from the Royal Blind Society and Guide Dogs Australia and received favourable feedback.

Platform: Apple iPad using the Unity3D game engine

Team:
Nathan Ching (Lead Design and Programmer)
Malcolm Ryan (Designer and Programmer)
Melody Wang (Art)
Ralph Stevenson (Art)
Clare Andreallo (Audio)

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