Depth

Even if we agree that we want to make art of some variety, there is a very real question as to whether games can do the things we want to do. Jason Rohrer says he wants to make games with depth, [...]

Games as Art

I’ve been to several talks recently at GDC, GDX and various universities about games as “art”. Some say that games are already art, or have always been art; some say that games [...]

Games as Poetry

In which we discuss placing limits on our play so we have more fun. I was visiting Jesper Juul at the MIT Gambit lab today and we got into that trusty old “what is the definition of a [...]

Visiting UC Santa Cruz

I have spent the last week since GDC visitng Michael Mateas and Noah Wardrip-Fruin in the Expressive Intelligence Studio at UCSC. I am considering attending UCSC as a student in the DANM Master [...]

GDC: Day 5

Friday was the last day of GDC and my body clock had finally adjusted (more or less) to California time. Which means that I actually made it to a morning session (although not the 9am session). [...]