GDC Education Summit
Every year I like to try to turn my experiences in running my game design subject into some kind of conference paper. I find it useful to reflect on my teaching processes and game design is such a young discipline, I think it is very valuable for us academics to discuss the different ways of teaching it.
When I heard that there was going to be an Education Summit at this year’s GDC, I approached Susan Gold, the organiser, about the possibility of giving a short presentation. She told me that they weren’t planning to hold a papers session, but instead invited me to run a two hour workshop instead.
I was rather overwhelmed by the idea. It’s one thing to talk for 20 minutes about “what I did at school this year”. It’s another thing to run a workshop telling other educators how to teach their classes. But with Susan’s persuasiveness and Robin Hunicke‘s agreement to back me up, I agreed to run a short tutorial on MDA.
I now wonder what I have l got myself into. The full program has been released and all the other presenters are big names — the kind of people who write the textbooks, not review them. And there my name somewhere near the middle.
Oh, and I see now that there is going to be a poster session. Had I been told that at the beginning, I might never have got into this. Too late now. Wish me luck.