AIIDE 08 Post-mortem

The best thing about AIIDE has to be the industry participation. In my experience, AI researchers are prone to a kind of hubris that expresses itself as “Here is a problem (in games or [...]

The mailman cometh

Last month, while the Australian dollar was still high, I went crazy on Amazon and ordered a slew of new books. The nice thing about Amazon shopping from Australia is that by the time the books [...]

Why is sex fun?

Ian Schreiber writes on the question of “what is fun”: When a game designer (or student) first starts trying to define why games are “fun” they have trouble even [...]