Rift Snake is a reimplementation of the classic Snake game for the Oculus Rift. It is part of an research project with the School of Optometry at the University of New South Wales investigating the use of the Rift to treat amblyopia (lazy-eye). In a twist on the usual Snake game, the coins need to be hit in a specific direction, indicated by the arrow on each. In the Rift version, the arrow is presented as two separate triangles and only one is shown in each eye. Thus the player must use both eyes and make them converge at various distances to successfully play the game.
Platform: Oculus Rift using Unity3D
Malcolm Ryan (Design and Programming)
Rebecca Wiley (Design)
Mei-Ying Boon (Optometry Consult)