Books: Impro

Impro and
Impro for Storytellers,
by Keith Johstone

Any designer who wants to talk seriously about the possibilities of storytelling through games really ought to have some experience with improvised theatre. And if you read only one book on impro, then these two are it. Written by the father of modern Theatresports, they go well beyond the games and discuss why they were first invented and what they were designed to teach. For the teacher, they are a humbling example of how to be sensitive to the needs of your class and free your students from the fear of failure, but to the game designer they provide the most valuable thing: a shining example of the real possibility of “interactive storytelling” in all its glory, along with practical advice on how to achieve it.
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Published in: on August 22, 2008 at 8:55 am  Comments (4)  
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