Okay, now I am almost up to date. Here are my reflections on day 4 of GDC.
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GDC Day 3
Things have been a bit of a blur, so I’ll just mention a couple of the highlights of day 3 of GDC.

Wednesday morning I slept late, after staying up all hours at the IGDA party. When I did finally wake up, I wasted what was left of the morning looking for a laundromat, since the hotel wanted to charge me per item for laundry, meaning that it would cost $108 to wash 4 days worth of clothes, which includes $3 per sock. For that kind of money I could burn my socks and buy twice as many replacements! But you’re not here to read about my socks. (more…)
GDC: Day 2 continued
After our presentation, the rest of the day for me consisted of the IGDA ‘working lunch’ for academics and industry people, followed by Jesse Schells talk about his book and finishing with the IGDA party which continued into the wee hours.
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GDC: Day 2, MDA presentation
Day 2 of GDC is over. This was the day of my MDA workshop with Robin Hunicke, Ethan Kennerly and Ben Smith. For a presentation that we kind of (ahem) put together at the last minute, it all went surprisingly well. (more…)
GDC: Day 1
Yesterday and today I attended the pre-conference workshops at GDC. I’ve mostly been attending the Education Summit (at which I presented) but I also took the chance to hear some other talks. In this post I’ll concentrate on yesterday’s talks. Hopefully I’ll have time to write up today’s events later.
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GDC Education Summit
Every year I like to try to turn my experiences in running my game design subject into some kind of conference paper. I find it useful to reflect on my teaching processes and game design is such a young discipline, I think it is very valuable for us academics to discuss the different ways of teaching it.
When I heard that there was going to be an Education Summit at this year’s GDC, I approached Susan Gold, the organiser, about the possibility of giving a short presentation. She told me that they weren’t planning to hold a papers session, but instead invited me to run a two hour workshop instead.
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