Books: Donald A. Norman

The Design of Everyday ThingsEmotional Design
The Design of Everyday Things
and
Emotional Design,
by Donald A. Norman.

Donald A. Norman is a cognitive scientist who has made a name for himself as an expert on usability and design. His first book, The Design of Everyday Things, is well known as a manifesto for making products that make sense. In it he picks up on all the little design flaws we encounter everyday: doors that pull when you want to push, light switches which show no correspondence to the lights they control, buttons and dials that only make sense to the engineer who designed them and no-one else, and especially objects that look pretty have no discernable means of operation.
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Published in: on January 15, 2009 at 3:30 am  Leave a Comment  
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Books: Challenges for Game Designers

Challenges for Game DesignersChallenges for Game Designers, by Brenda Brathwaite and Ian Schreiber.

Bear with me readers, I’m going to try a bold experiment today. I’m about to break with my usual pattern and review an actual game design book written by actual game designers. I know that’s a pretty radical departure from the norm but work with me on this, I think you’ll like it.
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Published in: on November 28, 2008 at 4:53 am  Comments (2)  
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Game design lessons: Scrabble and Wordscraper

Wordscraper is the new attempt by the Agarwalla brothers to keep the Scrabulous legacy alive. I am not going to comment on the legal issues, as others have done already. Rather, I’d like to explore what the comparison between Scrabble and Wordscraper teaches us about game design.
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Published in: on August 4, 2008 at 3:33 am  Comments (9)  
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