[NOTE: This is the full text of a paper we submitted to FDG’11. It was rejected for being too subjective and not citing enough other work. Fair enough. But poorly referenced subjective rants are just what blogs are for, right? So here it is.]
Ethical Choices in Videogames: Lessons from Moral Psychology
By Dan Staines and Malcolm Ryan
How do we create engaging ethical scenarios in games? This question has been taken up with seriousness by many designers, wanting to see their work grow beyond pure action and address deeper aspects of our lives. We are making progress, but existing designs are still too simplistic. They neither engage us as strategic gameplay nor as meaningful stories. To answer the question we must look deeper into moral reasoning itself to learn the skills it involves and how to engage them. In this paper we investigate the Four Component model of moral psychology to see what light it can shine on the problem. The result is a pattern for a holistic system of ethical gameplay, incorporating ethical identity, investigation, choices and challenges.