I recently received a copy of 101 Things I Learned in Film School as a gift from one of my students, having already expressed my enthusiasm for 101 Things I Learned in Architecture School. I really like these little books; they condense a lot of wisdom into a number of key insights. Clearly they lack depth, but they enforce a degree of brevity which requires the author to focus on important ideas.
I’ve been thinking about writing a game design textbook of my own of late. It would be somewhat longer than one of these 101 Things books, but the exercise of trying to write in this format seems to me to be a good way to distill my ideas and work out what I actually have to say. So I’m compiling my own list of 101 things, below.