
The Five C’s of Cinematography: Motion Picture Filming Techniques
, by Joseph V. Mascelli.
The camera is a much neglected topic in game design. We think a lot about what we are looking at and less about how we are looking at it. But if 100 years of cinema have taught us anything, it is that the choice of camera influences us as much as the choice of subject. A good game designer needs to know to use all the tools available, including the camera, so we should take some time to learn from those who have most experience with the device. The Five C’s are a good place to start. Yes, the book is getting old and the example shots look dated, but the principles still hold and are clearly and simply stated. To those who argue that the interactivity of games requires us to break all these rules, I quote from Mascelli himself in the prologue:
“It is important, however, that ambitious movie makers first learn the rules before breaking them. … Experiment; be hold; shot in an unorthodox fashion! But, first learn the correct way, don’t simply do it a “new” way – which, very likely, was new thirty years ago! – because of lack of knowledge of proper filiming techniques.”
So what are the rules? (more…)