What Video Games Have to Teach Us About Learning and Literacy, by James Paul Gee
While this is indisputably a book about game design, it is not a book for game designers or even for gamers. At least not expressly so. Gee, a professor of linguistics, psychology and education, is writing for teachers and education theorists, describing the many learning principles (36 in all) that can be found in modern video games — and are often lacking, he claims, in our schools. So while in a sense the book is telling designers what they are already doing well, it is valuable to have this implicit wisdom analysed and set out as a set of explicit principles.