IE2009

I have volunteered to hold the Australasian Interactive Entertainment Conference (IE2009) at UNSW this December. Here is the Call for Papers:


[Please forward to your networks as appropriate.
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========== IE2009: CALL FOR PAPERS ==========

IE2009: The 6th Australasian Conference on Interactive Entertainment
14-16 December 2009, Sydney, Australia
http://ieconference.org/ie2009/

*** Important Dates ***
Paper Submission: 21 Aug 2009
Short Papers/Demo Submission: 1 Sep 2009
Author Notification: 1 Oct 2009
Camera Ready Papers: 1 Nov 2009
Conference: 14-16 Dec 2009

The Australasian Conference on Interactive Entertainment, in its sixth year, is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments.

Previous keynotes at Interactive Entertainment have included the following people:

Kurt Busch, Krome Studios
Adrian David Cheok, Mixed Reality Lab, Singapore
Chris Crawford, http://www.erasmatazz.com/
Kenneth D. Forbus, Northwestern University.
Tracy Fullerton, University of Southern California
Ross Gibson, University of Sydney
Robin Hunicke, Electronic Arts
Elina M.I. Koivisto, Nokia Research Center
Mark Stephen Meadows / pighed, http://www.boar.com/
Madjid Merabti, Liverpool John Moores University
Scot Osterweil, MIT Education Arcade
John Passfield, Pandemic Studios
Mark Pesce, co-creator of the VRML
Caryl Shaw, Electronic Arts
Stacey Spiegel, I-mmersion
R. Michael Young, North Carolina State University

=== IE2009 will accept three kinds of submissions; all
accepted submissions will be included in the conference
proceedings.

Regular Papers – Maximum 10 pages. Regular papers represents mature work where the work has been rigorously evaluated. All regular papers will be peer reviewed for technical merit, significance, clarity and relevance to interactive entertainment.

Short Papers – Maximum 3 pages. Short papers represent novel work in progress that may not be yet as mature as regular submissions, but still represents a significant controbution
to the field. All short papers will be peer reviewed for technical merit, significance, clarity and relevance to interactive entertainment.

Demo Submissions – Maximum 1 page. Technical demonstrations showing innovative and original approaches to interactive entertainment. Demo papers will be reviewed by the
conference chair and the program chair for significance and relevance. All demo presenters are responsible are responsible for bringing the necessary equipment to the conference and setting up their demo at the conference.

=== Topics include but are not limited to:

* Art, Design, New Media, Social games – games as art forms, novel approaches to game design, mobile games and games that leverage from social networking tools, convergence and cross-platform media, cultural and media studies on games, policy and legislative responses to games.

* Artificial Intelligence: path-planning, camera-control, terrain analysis, user-modeling, machine learning, interactive storytelling, NPC modelling, planning and general AI architectures.

* Games and Education: integrating games into traditional computer science classes as well as novel ways of teaching games, curriucula development at university, high-school or middle-school levels, special games based programs for attracting disadvantaged or underepresented groups.

* Game Design and Production – papers examining the game production process from conception to design to prototyping to bringing games to market

* Graphics, Animation and Interfaces – advances in graphics techniques with applications to games, new animation techniques, novel interfaces for games, mixed-reality. augmented-reality applications, mobile games,

* Games Backend – papers that show advances in technical fields that make games work, such as databases, networking, cryptography, security, programming languages,

IE2009 will not accept any paper that, at the time of submission, is under review for or has already been published or accepted for publication in a journal or another conference. This restriction does not apply to submissions for workshops and other venues with a limited audience.

Accepted papers will be published in the IE2009 conference proceedings and also published in the ACM Digital Library. Please see http://ieconference.org/ for papers from previous years.

=== For the best student paper, IE2009 will waive the registration fee and provide a scholarship of up to $500 towards travel adn accomodation expenses. There are also
limited spots for student volunteers, please contact ie2009[at]ieconference.org if interested. Student volunteers will get a discount on the registration

General inquiries should be forwarded to ie2009[at]ieconference.org

IE2009 Conference Chair: Malcolm Ryan, UNSW
IE2009 Program Committee Chair: Yusuf Pisan, UTS

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Published in: on May 12, 2009 at 6:11 am  Comments (1)  
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One CommentLeave a comment

  1. Excited about this! Might be my first attempt at submitting a paper for peer-review!


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