The gameplay/interface divide

Jespel Juul and Marleigh Norton presented a paper at the recent Foundations of Digital Games conference in which they questioned the popular wisdom that games should have “easy to use interfaces, but … provide difficult gameplay challenges”. To quote from the abstract:

this paper argues that it is rare to find a clear-cut border between interface and gameplay and that the fluidity of this border characterizes games in general. While this border is unclear, we also analyze a number of games where the challenge is unambiguously located in the interface, thereby demonstrating that “easy interface and challenging gameplay” is neither universal nor a requirement for game quality. Finally, the paper argues, the lack of a clear distinction between easy interface and challenging gameplay is due to the fact that games are fundamentally designed not to accomplish something through an activity, but to provide an activity that is pleasurable in itself.

I argue that they are wrong and the reason for their error is that they are regarding games from the point of view of the player, not of the designer. I will be so bold as to claim that it is of critical importance that the designer makes a very clear distinction between the gameplay and the interface and tries to always abide be the “easy to use, challenging to play” maxim.
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Published in: on May 31, 2009 at 6:46 am  Comments (11)  
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System and method for creating exalted video games and virtual realities wherein ideas have consequences.

All of us who have been struggling to work out how to make meaningful games and interactive narratives can rest easy. The problem has been solved.

Picture 3

Elliot McGucken has applied for a patent for a system which, in his words, is: (more…)

Published in: on May 28, 2009 at 1:57 am  Comments (3)  

Dan Ariely @ TED again

Dan Ariely has given another TED talk this time addressing our everyday irrational behaviour.

Published in: on May 20, 2009 at 2:10 am  Leave a Comment  
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IE2009

I have volunteered to hold the Australasian Interactive Entertainment Conference (IE2009) at UNSW this December. Here is the Call for Papers:


[Please forward to your networks as appropriate.
Apologies if you receive multiple copies.]

========== IE2009: CALL FOR PAPERS ==========

IE2009: The 6th Australasian Conference on Interactive Entertainment
14-16 December 2009, Sydney, Australia
http://ieconference.org/ie2009/

*** Important Dates ***
Paper Submission: 21 Aug 2009
Short Papers/Demo Submission: 1 Sep 2009
Author Notification: 1 Oct 2009
Camera Ready Papers: 1 Nov 2009
Conference: 14-16 Dec 2009

The Australasian Conference on Interactive Entertainment, in its sixth year, is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments.
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Published in: on May 12, 2009 at 6:11 am  Comments (1)  
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Press X now to Publish

Failed to publish
As a CS academic getting into games, I am of course concerned with publishing legitimate research and having it recognised by the academic community. Every discipline has its established conferences and journals with their own protocols for publication and standards for what constitutes valid research. As the academic study of games is still relatively new, I have found that we are still trying to find out feet in this area. Games researchers come from a variety of different backgrounds — computer science, critical theory, psychology, education — and the expectations of one group may not be the same as those of another.
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Published in: on May 5, 2009 at 6:56 am  Comments (1)  
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