My Dream CRPG

I’ve just finished playing Fallout 3 and I’ve been thinking about what did and didn’t work for me. I’m not sure if I’ll post a review since others have already covered it quite comprehensively. So I thought I’d ask a different question.

In reviews we often focus on the things that a game does wrong. I wanted to avoid that path and concentrate on the things that are right. So I ask myself the question, “If you had your dream CRPG, combining all the best bits of every game you’d played before, what would it include?” I want to stick to things that we already know can be done, rather than pie-in-the-sky “wouldn’t it be nice…” features.

Here’s a few ideas I’ve come up with so far. If you have any other suggestions, I’d like to hear them.
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Published in: on December 9, 2008 at 12:34 am  Comments (4)  

Books: Designing Virtual Worlds

Designing Virtual WorldsDesigning Virtual Worlds, by Richard Bartle.

This is a guest review by Kit Devine. Kit works as a Computer Animation Lecturer at the Australian Film, Television and Radio School (AFTRS).

If you read only one book on designing virtual worlds read this one. Bartle co-wrote the first MUD in 1978 and since then has worked with most of the on-line gaming companies in the UK. In this extremely readable book he covers all aspects of virtual worlds in an erudite, witty and comprehensive way. Bartle has read most, if not all, of the literature on virtual worlds and he clearly summarises the various positions and ideas. For this reason alone, the book is worth reading.
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Published in: on December 1, 2008 at 12:53 am  Comments (1)  
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